
More finer details for the Forza 3 fans
by XboxOZ360
©2009 Grant Smythe – OXCGN.com
Forza 3 detailed update 8th June:
This being probably one of the most hit pages for Forza on google, we like to keep everyone happy with as much ‘insider stuff as possible. Sure, we could just pop everything up like the rest do and claim it to be “news” . . . but we prefer to dig up stuff ourselves, or put our own personal twist on the news and details we present.
So with this update, we’ve combined with the Australian Xbox Team in LA who did this great interview with John Wedl, Content Director on Forza 3 with “Jinx” (ex-Fragdoll Ashley Jenkins) who is now XboxLIVE online manager for Xbox Australia. Yes we have even stolen an American Fragdoll – what next.
What’s in the vid, well do stick around for the whole thing, not like some who literally glance over them and then make claims that such-n-such isn’t there – when in fact, it may well have been mentioned in a video or text. So read, listen and learn.
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Australia’s Jinx (Ashley Jenkins – Xbox Aust Online Manager)
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Forza 3 has – wait for it:
400 cars.
Cars have 4 times the texture details that previously, so you’ll notice the small details in such things as the Wheel Nuts, buttons on dashboards, stitching on seats, steering wheels, buttons on dashboards, consoles even the writing on switches.
Detail like clearly seeing each small 24 LED lights in the Audi R8 headlamps that represents the Le Mans 24huour Race Audi are famous for. Bet you didn’t know that! Even more proof that there will be a HUGE announcement coming on June 13th from trackside at Le-Mans.
Every one of those 400 cars has been meticulously detailed not only outside and inside, but “Underneath” as well. Yep, you read it right, the underside of every car has been modeled correctly, with exhausts, gearboxes and mechanics in place where they normally would be. Whether it is a Lamborgini, Ferrari, BMW or a VW GTi Polo.

Each car has 10 times the number of Polygons as the previous iteration, making the visuals even more ‘realistic’ than ever before. Just cehck out those details on the roadside,. Yes, they are in-game screens pulled straight from gameplay.
100 tracks -
Hmmm, that’s one hell of a lot of tracks for any driver to have to play around with. Now if there’s one person out there that says, yeah but, what about so-n-so track, that’s not in there.
Then I say to you, go home, please, you’re a turkey who’s only looking to create and issue where there is none. If you’re a real car enthusiast, and 100 tracks can’t satisfy you, then you need to get a real car and a real life.
Tracks are even better than before. Forza 2’s tracks were generated even with the help of both topographical terrain maps ass well as satellite images of the actual tracks right down to the shoulder, fall of the road and high spots.
Well Forza 3 goes even further. With greater draw distances, more trackside detail, which was missing in Forza 2 I must admit. But hey, who gives a rats arse when you’re doing 250mph coming off the downhill run into the hairy little chicane on Maple Leaf with 3 others right next to you, all trying to get the line.

Not me, that’s for sure (see my mix up with the Zonda at 190mph + I was SO luck there -and went on to actually pull a decent time as well) I’ll be enjoying the full simulation I can get from Forza 3, and paying little attention to those beautiful vistas, track detail, or blades of grass and rocks, nor those open cracks on the tarmac surfaces . . hmm, maybe I will pay attention to the open tarmac surface actually . . . don’t want to roll it now, do I.
Oh, did I mention you can actually roll the car, and you’ll see all those shinny pieces of car go flying everywhere . . .
50 Car Manufacturers

Will be supplying the total 400 cars. Ahh yes, I can hear the GT5 boys in the background laughing going
“…ha ha you̵